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Lewis Gadsby

Technical Artist

Skills
  • Shader development with HLSL and Shadergraph

  • Graphics knowledge and insight into Unreal Engine and Unity

  • C# and Python programming fundamentals

  • Foundational knowledge in game art, design, programming and maths

  • Version control experience with Git and Perforce

Experience

Spliced Inc. 2023 - Present

Technical Artist responsible for shader development, material library maintenance and tool development.

Amutri Ltd. 2022 - 2023

Freelance technical artist utilizing Unreal Engine for architectural visualisation tech.

Education

BA; Game Development: Art at Falmouth University

Contact

Contact Info For Future Work and Partnerships

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