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Lewis Gadsby
Technical Artist
Skills
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Shader development with HLSL and Shadergraph
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Graphics knowledge and insight into Unreal Engine and Unity
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C# and Python programming fundamentals
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Foundational knowledge in game art, design, programming and maths
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Version control experience with Git and Perforce
Experience
Spliced Inc. 2023 - Present
Technical Artist responsible for shader development, material library maintenance and tool development.
Amutri Ltd. 2022 - 2023
Freelance technical artist utilizing Unreal Engine for architectural visualisation tech.
Education
BA; Game Development: Art at Falmouth University
Contact
Contact Info For Future Work and Partnerships
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